Evolve Patch 3.1.1 (PC) & 3.0.1 (Konsole)

Die Entwickler von Turtlerockstudios haben nachgelegt und einen Micropatch v3.1.1  für den PC veröffentlicht und die bereits für den PC veröffentlichten Änderungen des Patches v3.0.1 sind nun auch für die Konsolen da.

Alle Änderungen:

PC Hotfix

Monsters

  • Kraken
    • Kraken will now descend when hit with a tranq, dart, or harpoon even when using abilities
  • Behemoth
    • Fixed a crash when using Tongue Grab
    • Fissure
      • Fixed issues where the ability VFX would not appear at Stage 3
      • Fixed an issue where the ability would fire off in the incorrect direction
      • Fixed a server crash when using Fissure
    • Rock Wall
      • Fixed an issue with slabs not appearing if the ability was used on terrain with significant altitude changes

Hunters

  • General
    • Knockbacks and Tumbles
      • Added a cap to knockback velocity
      • Added a hard cap to how long you can be “locked down” and set it at .75 seconds.
      • After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity)
      • The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter
      • Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.
        It should be far harder for the Monster to “juggle” the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.
  • Security
    • Additional security checks

Micropatch (All Platforms)

General

  • Hunt Mode
    • Sudden Death forgiveness timer reduced to ten seconds (was fifteen)
    • Crow’s Stasis Gun now has the proper aim assist settings
    • Slim has his own jetpack so we missed the new jetpack tuning on him. Fixed now.

Hunters

  • All/ General
    • Aim Assist
      • Snap to target only lasts .1 seconds now (was .5)
      • Snap to target no longer works for damage dealing weapons
    • Fixed the Quick Reload Perk and Elite Wildlife Buff to reduce the time to reload rather than increase it
    • Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.
    • Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.
  • Hank
    • Laser Cutter
      • Laser Cutter has less zoom in iron sights mode
  • Sunny
    • Jetpack Boost
      • Max range reduced to 40 meters (was 60)
      • Provides 50% less thrust boost on jetpack dodges
    • Shield Drone
      • Maximum shielding range reduced to 40 meters (was 60)
      • Hit points of the drone decreased by 40% (easier to destroy)
    • Mininuke
      • Increased proximity detonation radius to help vs airborne targets
  • Lazarus
    • Heal Burst
      • Radius increased to 30 meters (was 15)
  • Caira
    • Healing Grenades
      • Radius reduced to 8 meters (was 10)
  • Torvald
    • Mortar
      • Gravity reduced to -10 (was -20)
      • Explosion min_radius reduced to 4 (was 5)
      • Explosion max_radius reduced to 8 (was 9)
      • Mortar Cannon reload time increased from 4.5 seconds to 6 seconds
  • Markov
    • Arc Mines damage increase to 550 from 500
  • Val
    • Heal Burst recharge time reduced to 20 seconds from 22
    • Tranquilizer duration reduced to 8 seconds to 10 seconds
  • Slim
    • Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate.
    • Heal Burst effectiveness on incapped players increased to 302 health from 275
    • Heal Burst effectiveness on alive players increased to 220 health from 200
    • Heal Burst effectiveness on himself increased to 192 health from 175

Monsters

  • All
    • Melee Stamina
      • Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster)
    • Armor Regeneration
      • Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.
  • Kraken
    • Reduced health at Stage 2 and 3
      • Stage 2 Health now 11500 was 12000
      • Stage 3 Health now 16000 was 17000
    • Lightning Strike
      • Moves at a constant speed (used to move faster on the far plane initially, then slow down)
  • Behemoth
    • Reduced the movement speed reduction when Harpooned while in a roll to 25%. Was 50%.
    • Stamina use during the roll has been reduced to 6% per second from 6.5% per second
    • Initial Stamina use when activating the roll has been reduced to 10% from 15%
  • Wraith
    • Reduced Warp Blast’s Radius
      • Level 1 is now 6 meters from 6.5
      • Level 2 is 7.8 meters from 8.5
      • Level 3 is 10 meters from 11

Elite Wildlife

  • Armadon Bull
    • Health increased 33%
  • Blitzleopard
    • Health increased 25%
    • Speed increased 38%
  • Canyon Strider
    • Speed increased 38%
  • Cephaladon
    • Health increased 40%
  • Crowbill Sloth
    • Health increased 34%
  • Mammoth Bird
    • Health increased 70%
    • Speed increased 30%
  • Marsh Strider
    • Speed increased 38%
  • Megamouth
    • Health increased 34%
  • Nomad
    • Health increased 34%
  • Obsidian Grub
    • Health increased by 100%
  • Reaver
    • Health increased by 150%
    • Speed increased by 23%
  • Steamadon
    • Health increased by 150%
    • Speed increased by 15%
  • Tyrant
    • Health increased by 37%
  • Venomhound
    • Health increased by 190%
    • Speed increased by 15%

Elite Wildlife Buffs

  • Blitzleopard
    • Monster Climb Speed increased to 75% from 50%
  • Armadon Bull
    • Hunter and Monster damage reduction now 25% (was 35%)
  • Crowbill Sloth
    • Hunter and Monster damage bonus now 25% (was 35%)
  • Mammoth Bird
    • Monster Ability cooldown now 35% (was 50%)
    • Hunter Reload/Recharge bonus now includes electronic devices.
  • Megamouth
    • Monster Pounce damage bonus now 50% (was 100%)
    • Hunter class special cooldown reduction now 35% (was 50%)
  • Nomad
    • Hunter jetpack recharge bonus now 150% (was 200%)
    • Monster traversal stamina bonus now 50% (was 100%)
  • Tyrant
    • Monster duration reduced to 2 minutes (was 5)
    • Hunter duration reduced to 3 minutes (was 5)
    • Hunter health regeneration rate reduced by 20%
  • Character Perks
    • Damage Bonus (M & H)
    • Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15)
  • Armor Regeneration (M)
    • Increased to 50%, 75%, 100% (was 25, 38, 50)
  • Cooldown Reduction (M)
    • Decreased to 10%, 15%, and 20% (was 15, 23,30)
  • Movement Speed (M & H)
    • Increased to 15%, 20% and 25% (was 10, 15, 20)
  • Stamina Bonus (M)
    • Reduced to 20%, 30%, 40% (was 25, 35, 50)
  • Climb Speed (M)
    • Increased to 50% (was 30)
  • Reload Speed (H)
    • Decreased to 15%, 20%, 25% (was 15, 2, 30)
  • Jump Height (H)
    • Increased to 300% (was 200)

Mastery Adjustments

  • Reduced the requirements for the following masteries
  • Skilled Tongue Grab
    • Grab 10 creatures with tongue grab
  • Skilled Shrapnel Grenade
    • Allow 160 Bonus Damage (from weak spots)
  • Skilled Rock Wall
    • Deal 5500 damage with the wall
  • Skilled Fissure
    • Deal 13000 damage
  • Skilled Leech Gun
    • Do 20000 Damage
  • Expert Spore Cloud Launcher
    • Keep the Monster in smoke for 5 seconds (20 times)
  • Expert Shield Drone
    • Shield 19000 total damage
  • Expert Tongue Grab
    • Grab Hunters 25 times
  • Expert Lava Bomb
    • Hit multiple creatures 20 times
  • Expert Healing Drone
    • Revive 10 teammates with a Healing Drone
  • Elite Shield Drone
    • Shield 2000 damage in a single round 20 times
  • Elite Healing Drone
    • Heal 20 teammates from 80 meters away
  • Elite Tongue Grab
    • Grab Hunters in mid-air 30 times
  • Elite Fissure
    • Deal damage to multiple Hunters 30 times
  • Elite Spore Cloud Launcher
    • Smoke Revive 10 teammates
  • Increased the requirements for the following masteries
  • Expert Rock Wall
    • Trap a creature between the wall and you 60 times
  • Elite Stasis Gun
    • Enable the team to do 110000 damage while the monster is slowed
  • Elite Lava Bomb
    • HIt multiple Hunters 100 times

Award Adjustments

  • Tuned requirements for more consistent XP awarded between characters
  • Hyde increased requirements for RPS Beast
    • 520 damage
  • Hyde increased requirements for Noxious
    • 525 damage
  • Griffin decreased requirements for Close Quarters
    • 630 damage
  • Val decreased requirements for Quick Fix
    • 2000 health
  • Torvald increased requirements for Obliterated
    • 1800 damage
  • Torvald increased requirements for A Thousand Cuts
    • 5 hits
  • Crow increased requirements for Stop Motion
    • slow for 12 seconds
  • Sunny increased requirements for Power Aid
    • boost for 24 seconds

Console Only Micropatch

Hunters

  • Torvald
    • Mortar
      • Spread reduced to 2.5 (was 5)

Monsters

  • Kraken
    • Max Glide Speed while Tranqed or in Stasis reduced to 8 from 9
      • Gravity while Tranqed increased to 7 from 6
      • Gravity while in Stasis increased to 8 from 7
    • The speed in which Kraken is pulled towards Griffin while Harpooned has been has been increased to 12 from 1
    • The speed in which Kraken is pulled towards Harpoon traps has been increase to 1.5 from 1. (This stacks so four traps would pull Kraken towards them at a rate of 6)
Posted in Evolve | Leave a comment

Evolve Arena Mode released

evolvebanner2Der Evolve Arena Modus ist veröffentlicht worden. In diesem Modus treten die Jäger und das Monster in einem best of 3 Match gegeneinander an. Gleich zu beginn des Kampfes wird die Arena aufgebaut und es geht sofort los. Das Monster startet auf Stufe 2 mit der hälfte der Panzerung. Anders als die Jäger kann das Monster seine Fähigkeiten nach jedem Kampf ändern, nicht jedoch das Monster selber.
Die Arena ist eine gute Gelegenheit für Spieler den Kampf zu trainieren ohne das taktieren einer Jagd beherrschen zu müssen.

Hier eine kleine Vorschau:

Mit dem Arena Mode kommen folgende Neuerungen (englisch):

Arena Mode is now available!

  • Hunters
    • All
      • Aim Assist (controller)
        • Snap to target lasts .1 seconds now (was .5)
        • Snap to target no longer works for damage dealing weapons.
      • Tons of new dropship conversations added for all Hunters and combinations of Hunters.
      • If Trappers leave the dome it comes down after 10 seconds.
      • Bots now randomize characters between all Hunters owned (not just Team A)
    • Caira
      • Healing Grenade radius reduced to 8 meters (was 10)
    • Hank
      • Laser Cutter has less zoom in iron sights mode.
    • Lazarus
      • Heal Burst radius increased to 30 meters (was 15)
    • Sunny
      • Jetpack Booster maximum range reduced to 40 meters (was 60)
      • Shield Drone maximum range reduced to 40 meters (was 60)
    • Torvald
      • Mortar gravity reduced to -10 (was -20)
      • Mortar explosion min and max radius reduced to 4 and 8 (was 5 and 9)
  • Monsters
    • All
      • All monster health and armor bars are now proportional to each other.
      • Automatic 180 degree rear facing melee attacks disabled, except for incap grapples and manually triggered rear facing harpoon break attacks. This fixes the Monster attacking the wrong targets.
    • Goliath
      • Charge Attack knockbacks reduced to keep targets closer to Goliath. Allows Goliath to capitalize on successful Charges more easily.
    • Kraken
      • Banshee Mines
        • Minimum arm time is set to 1 second. It will still home in on a detected enemy but won’t explode.
        • Invulnerability is set to .3 seconds. This allows the Banshee mine to be seen before it gets destroyed.
    • Behemoth
      • Rock Wall
        • Now breaks Hunter deployables.
        • Lots of fixes to make it more reliable.
    • Perks
      • Damage Reduction
        • One Star is now 5% (was 7.5%)
        • Two Star is now 7.5% (was 11%)
        • Three Star is now 10% (was 15%)
  • Maps
    • Med Lab, The Dam, Orbital Drill, Barracks and Rendering Plant updated – removing exploits, making traversal through the map smoother, fixing non-climbable surfaces, adding routes and line of sight blockers where necessary, etc.
  • Misc
    • Particle and Texture loading optimizations to help improve load times.
    • Each player’s preferred role will now appear in the lobby. This should help players understand what to expect for role selection.
    • Added replay events (including Survivors and Eggs) in the post round screen for Nest and Rescue modes.
    • Added an option to default to P2P rather than dedicated servers.
    • Observers can now use the analog stick to switch between users.
    • The left stick now controls the camera and cursor selection when using Southpaw or Legacy Southpaw in Observer Mode.
    • The Round Robin feature is now enabled in Custom Games.
    • Gray now added as a color for badges.
    • Lots of updated UI audio throughout the game.
  • Bug Fixes
    • Slim
      • Fix for Masteries counting towards other Hunters.
    • Goliath
      • Fix to momentum being lost when running into breakables.
      • Fixed being able to activate other abilities while performing a Leap Smash.
      • Fixed instances where Rock Throw could one shot kill a Hunter.
    • Observer Mode
      • Minor HUD fixes for instances when the UI does not show up properly.
      • Fix for the Mouse curser showing up when playing a match after being an Observer in a different match.
      • Fixed an issue when late joining that would force the player into the Observer Role.
      • Fixed an issue where the Observer would load into the game with a black screen and incomplete UI.
      • The HUD for the Monster will now update properly for the Observer when the Monster becomes bot controlled and evolves.
      • The Monster’s current stage information will now show up properly when viewing an AI Monster in Observer Mode.
      • Lots of minor fixes
    • Misc
      • Lots of fixes for crashes both on the server and on the client.
      • Fixed an issue for level 40 players where “undefined” would appear after a round summary screen for the player’s level.
      • Fixed an issue that could delay the spawning of the third group of survivors in rescue mode.
      • Fixed character names missing when viewing the Video Gallery on the main menu.
      • Fixed Battle Report showing up as “Undefined” when the party leader of a match leaves during the final post-round cinematic of a Evacuation Mode.
Posted in Evolve | Leave a comment

Willkommen Team Happyfeed!

Evolveauge945x250Moin!

Nach einer ruhigen Phase auf unserer Homepage, möchte ich heute unser neues Evolve Team HappyFeed vorstellen.

InnerSphere Evolve Team Happyfeed:

– Das_T als Trapper und Teamleiter
– Thyroxin als Support
– Shizo als Medic
– Smoki als Assault
– Spliffa als Monster
– Ersatzspieler: Hans und Wally

Es könnte sein dass ihr hier in Zukunft mehr zu Lesen bekommt. Momentan spielen wir uns auf bestimmte Teamkompositionen ein.

Greetz yromem

Posted in Evolve | Leave a comment

ISp wünscht: Guten Rutsch!

InnerSphere wünscht allen einen guten Rutsch ins neue Jahr!

Und last es ordentlich knallen :)

mfg Yromem

Posted in Allgemein | Leave a comment

L4D2: Promod 3.4 update released

HeaderWhiteThe Promod Developers still developing the Promod 4.0 version and because good things take some time they decided to release a between version; Promod 3.4 which already fixes a lot of bugs and adding a lot of new Features.

But just check the Developer statement yourself:

Pro Mod 3.4

Synopsis:
Pro Mod 4.0 development is taking much longer than previously expected. We have decided it is best if we continue to release updates while we are working out the kinks of the new version. For now we are going to keep it short and sweet. We hope that this update gives you a chance to play with some of the changes from 4.0 and to adapt. We apologize for this update taking so long, but sometimes if you want something done right you have to double and triple check things. From now on I will be keeping the steam group updated with info on our development and possibly beta releases, so make sure to check it out! L4D2 Pro Mod Steam Group We have also moved our website over to: http://www.l4dpromod.com We will keep this site up to date with downloads and changelogs! Anyways onto the changes…

3.4 Change Log:
– The 2nd finale tank is now blocked in order to makes finales shorter and more survivable. (Intro tank remains unchanged)
– Tank grace period reduced from 25 seconds to 20.
– Tank LOS delay reduced from 2 seconds to 1.
– Tank rage meter reduced from 20 seconds to 18.
– Unblocked early tanks on Death Toll 1.
– Fixed pills healing at half the intended speed.
– Removed intro cut scenes.
– Added ladder blocking fix.
– Updated all Customogl files. Pro Mod now supports The Bloody Moors, Damit 2, and Warcelona.
– Cleaned up all files… zombie bat was upset.
– Set max lerp changes to 5.
– Updated a lot of plugins to current versions.
– Removed all vscripts for L4D1 maps. (They were broken and causing more harm than good)
– Added an optional small blip sound to readyup’s countdown and a random moustachio chuckle when live.
– Added Teamflip. !teamflip or !tf to use.. this is coinflip but it prints a team for you to join.
– Added Tank Rock Selector. Melee = Two hand overhand, Reload = One hand overhand, Use = Underhand
– Added !cf and !roll to coinflip. !roll now does the same as !picknumber

Stripper Changes:
– Modified or removed most or all of Promod 3.3.3’s props. Props that hurt SI more than helped were tweaked or changed based on competitive feedback. Unnecessary/excessive props were removed.
– Fixed or blocked several exploits, glitch spots, punch spots, and stuck spots.
– You no longer have to prespawn to get inside of the breakable walls near the Dark Carnival 2 event.
– Nerfed the No Mercy 5 and Cold Stream 3 first ladder deathcharges.
– Hard Rain 1 now only has 1 SMG and 1 pump shotgun in saferoom: to get more primary weapons players must go into the diner.
– Added props to mitigate water slowdown on hard rain 3 after the sugarmill in an attempt to balance tank fights.
– Removed Promod 3.3.3 Hard Rain 4 alarm car event near end saferoom. (path still exists, however)
– Re-allowed Survivors to jump from the blue truck to the fences to the rooftop in Hard Rain 4.
– Significantly reduced hittables on Passing 1 due to balance issues. Reduced hittables slightly on Death Toll 1 opening area to allow early Tanks once again.
– Fixed Death Toll finale. Chrome / Silenced SMG always on the dock and 4 pills always on the fireplace in the picnic pavilion.
– Added back shopping carts on dead center 2 in the event area.

Download: Pro Mod 3.4 – Unzip and copy to your server’s /left4dead2/ folder.
Website: http://www.l4dpromod.com

Note: We have included confogl_personalize and confogl_rates in this download. If you don’t want these to overwrite your existing files just remove them before uploading. Also map distances may need tweaking after these changes, so we will release an update in the near future with improved distances based on community input. Please share feedback in this thread or in the steam group.

Developers : Jacob, Stabby, ępilimic, CircleSquared (Inactive)
Customogl : EsToOpi, Jacob, Sir
Plugins : CanadaRox, ProdigySim, Blade, Jahze, Jacob, Tabun, Vintik, Stabby, CircleSquared,
Grego, purpletreefactory, Greenice, ępilimic, Raecher
VScripts : Jacob, Tabun, CircleSquared
Stripper : Jacob, Blade, Tabun, Stabby, CircleSquared, Visor, ępilimic

Posted in Left 4 Dead 2 | Leave a comment

Latest Cup News & Results

L4D2tv.net banner

 

Hi everyone,

we have finished all our Cup Matches now. As we lost most of the games (but still played good in general) we did not make it to the Playoffs.

Our latest matches had been vs. Velocity [VOD click: http://www.youtube.com/watch?v=Oc62Eh9jq6Y&hd=1] which we lost after we got DDos’ed while the match and vs. Noobers Killers where we finally won a match :). Of course that one was not Streamed :( so we cannot offer a VOD.

A special thanks goes to the Team of L4D2TV, pWg-eu and especially .Snow and Don Arni.

Unfortunately Author and Genius Ape have decided to leave the ISp Team. Genius want try to open up an own Team and Author do not want to play competitive Tournaments anymore with that time consuming commitment.

Good luck you too and we will see us again!

InnerSphere is not searching for 2 good players for the Team, please ask me if you are interested.

greetz THyroXIN´-

Posted in Left 4 Dead 2, Member News | 1 Comment

InnerSphere vs. Northsiders

L4D2tv.net banner

Here you have the Video on Demand from our last Cup Match vs Northsiders.

Posted in Left 4 Dead 2 | Leave a comment

InnerSphere vs. Team Guilty

L4D2tv.net bannerHere is the Video on Demand from the Match Stream.

We lost close, but we feel like winners. How one fail can make the difference.

We really failed Map1 hard so we haven’t been able to fight back all the lost Points.

We have been able to get back a lot of Points but in the end it was not enough.

Picture starts @ 0:50

Posted in Left 4 Dead 2 | Leave a comment

Overview vs. InnerSphere

L4D2tv.net banner
Here you can watch the last Cup match in a HD VOD.

Posted in Left 4 Dead 2 | Leave a comment

The International’s Cup recent&sheduled matches

Today we Play our second match against σνєяνιєω at 5:00 PM.
Hopefully there will be a Live Stream again like the last time. Visit http://l4d2tv.net to watch.

Upcoming

09/15/2013
σνєяνιєω vs InnerSphere
17:00 Death Toll [1-4] Group 2 Turn 2 Match 2
simp1eX vs Loshara Skill
19:00 Hard Rain [1-4] Group 1 Turn 4 Match 1

For those who missed our last game there is a HD VOD out there. We lost but we did well, however.

   Les Touristes  defeats  InnerSphere (35732231)
Death Toll [1-4]  (September 12, 2013 – 20:30)

Posted in Left 4 Dead 2 | Leave a comment